![]() ![]() The aggression of ships and "stickiness" of orders could be ramped up, but that impacts all situations, not just the ones where players are seeing the AI be overly cautious compared to what they would do. You are likely to get a variety of differing opinions on that question on the forums is my guess. Although perhaps you would prefer ships to follow player orders to destruction. There's also an implicit assumption you don't want your ships following orders to the point of destruction each time. This is often why Alex asks for saves, or easy to reproduce simulator situations. It's hard to adjust the AI without the exact stimulus that is causing the behavior in your particular case. It doesn't take much to get that back off from being flanked behavior, a frigate loaded with a reaper or even harpoons is a potentially dangerous ship to have on your unshielded side.Ĭan you give specific, reproducible cases and what you'd like to see happen in those cases? I mean, "I don't like how ships respond to commands" is reasonable feedback, but it is very hard to act upon. From what I can tell, the AI is designed to prevent this by backing off and trying to get the other ships to trip into each other and block their firing lines. Keep in mind, the AI really likes to flank to fly around their opponents when they out number them. That happens to be a behavior I personally like. It prioritizes survival over orders generally. If a ship's flux gets too high, or if it feels like it is getting flanked, it will back off. However, as coded right now, these tend to be more suggestions than orders, except for maybe eliminate. If you are a micromanager, you can keep going back to the fleet screen and updating waypoints or eliminate/engage commands. Only to open the command map and find my fleet is chilling back on my side of the map at way points I left them at while I'm soloing the entire enemy fleet. ![]() When I forget to do that, I'll often find myself at the top of the map wondering where my backup is and why the fight seems a lot harder than it should be. Once they're in contact with the enemy, I typically remove all waypoints simply because I don't like micromanaging, and I don't want the AI to get tripped up by my out of date commands. That will get them lined up and waiting together before contact with the enemy. If you do all this at once while the game is paused, it'll take only 1 command point. I'll tend to put faster ships at the edges, as they tend to flank better. This means my fleet is "together" with frigates and capitals. I'll sometimes plop a bunch of waypoints down in a line close to my side of the map, in line with capture points perhaps, and assign ships to each waypoint appropriately (or perhaps just 1 ship per waypoint). My experience is otherwise much like Alex' in that I tend to let the AI do its thing and everything goes fine. It's an inelegant, simple, and often brute-force approach but it gets the job done, especially since I'm usually facing overwhelming numbers. If I'm pursuing stragglers or a fleet that's trying to flee, I just smack that "Full Assault" button and let slip the dogs of war - though if the enemy flagship is amongst their number I might single them out as a priority target. When the battle has shifted back in my favour, I switch everyone back to Search & Destroy. If I really need pressure on a single, specific target, then I hit them with an Eliminate (or, more likely, I deal with them myself). Frankly, I don't touch Commands very much - I field a small group of high-DP ships, so my usual interaction is "select all ships, order capture & hold on the nearest objective" and then I sit back and let the fight unfold. That all aside, I would kinda like to see a decent fleet command tutorial in the game as well. If you tell people what you're doing and it turns out you're doing something that really shouldn't work, then people tell you what you're doing wrong and you refuse to take their advice. Same applies to pretty much anything where equipment and gear is customizable to this degree (if not more). Some of it will always come down to skills and outfitting and doctrine if you dump a bunch of stuff into a blender and set it to "puree", what you're gonna get is a sloppy mess. ![]()
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