![]() ![]() Smiley’s games, and try to ignore the sound of new letters arriving. You gradually become supremely frustrated with the fact that you should have power, you should have control, but all you can do is read the letters of people doomed to fates they don’t deserve. You realize the fates of nearly everyone well before they do but have no choice but to watch as they fall into them. The same messages will be sent to your cell door no matter what, and you have no ability to reply or advise or warn your friends about the potentially grave mistakes they make. “Presentable Liberty” is unlike any other game I have ever considered art because the primary source of its artistic credence stems from the fact that you can’t make decisions. Generally, I consider a video game to be art only when it exploits the player’s narrative autonomy to send a message about how the player acts. Then, to your dismay, you begin to receive answers. Smiley so intent on keeping you happy? How are all these letters getting to you in the first place? How do you know Salvadore? How is Doctor Money still alive, despite the virus? Why is Mr. Smiley starts being a bit too nice and Charlotte is mailing you just to feel like she’s not alone amongst a city of corpses.Īs the days progress and the letters come in, questions start to arise. As the game unfolds, Salvadore decides to try to visit you, Mr. Later on, you start receiving even more letters from a nearby baker called Charlotte, who is the only other person in your town still alive. Smiley, who mails you toys and small (fully functional) video games to keep you from killing yourself and, in turn, humanity’s chances of survival. You’re in a prison run by a man called Doctor Money-this is your first clue you’re either in a dystopia or the U.S.-and you’re one of the only people safe from an epidemic decimating the population due to your solitary confinement. You start to piece together more information about your situation from the letters that follow. The first one you receive is tattered and dark, from a friend named Salvadore. The core mechanic of “Presentable Liberty” is its letter-receiving feature, which lets you read messages sent to you by various characters. An analog clock on the wall ticks down the seconds-until, after a few moments of stillness, a letter slides in from under the door. There’s a large metal door and a window, neither of which you can go through. ![]() You start in a small room with a bed and a bug on the floor. Simply put, it’s staggeringly basic-yet that simplicity only serves to bolster the core narrative. Design-wise, the game is exceedingly simple using a conventional game engine, it all could be created in the span of a few hours. “Presentable Liberty” is a PC game released in 2017 by the late Robert “Wertpol” Brock as part of the “Menagerie” series. ![]() As such, I find it exceedingly ironic that one of the most compelling artistic video games I’ve played gains its power from the lack of control it gives you. Increased power in a game tends to make its story that much more impactful. The stakes of a plot are higher when you’re the one making the choices, rather than simply watching a character act on their own. That is where the true magic of this Indie game lies.Ostensibly, we play video games because they give us a degree of power and responsibility unattainable in the real world. As the story unfolds you may feel many emotions, isolated, worried, even scared. Presentable Liberty is a minimal but intriguing tale from Wertpol AKA Robert Brock. ![]() To help you keep your sanity you have an assortment of interesting "friends" that will keep you company in the form of letters. That changes little as the days start ticking by slowly. You don't know your crime or even why you are there. "The world is nothing but a cell to you in this strange and twisted Indie Game of the Week. If you enjoyed this please hit the like button! That would be spiffy! Guardar Cancelar Subscribe to my channel for more gaming action! If you enjoyed this video, don't forget to subscribe, like and share for more future videos and it really helps me out! So join me as I give you a peek inside the cell!īig thanks to the developer for a chance to play this game! That is where the true magic of this Indie game lies. The world is nothing but a cell to you in this strange and twisted Indie Game of the Week. ![]()
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