![]() Ship Turning Speed 7.5%, Rudder Half Time Turn -10% Ship Turning Speed 5%, Rudder Half Time Turn -5% Max Ship Roll Angle -6%, Ship Max Speed 1% Max Ship Roll Angle -4%, Ship Max Speed 1% Max Ship Roll Angle -2%, Ship Max Speed 1% Ship Turning Speed +5%, Rudder Halfturn Time -10% Mast HP +10%, Max Ship Speed -3%, Ship Turning Speed +5%Ĭannon Dispersion, Cannon Vertical Dispersion -15%, Cannon Dispersion Reduction Speed 5% Marines Level 1, Crew Percentage 30%, Melee Modifier 1, Firepower Modifier 10% Marines Level 1, Crew Percentage 20%, Melee Modifier 1, Firepower Modifier 10% Marines Level 1, Crew Percentage 10%, Melee Modifier 1, Firepower Modifier 10% Sailing Crew Required -20%, Module Base HP -20%, Sail Rising Speed 20% Sailing Crew Required -15%, Module Base HP -10%, Sail Rising Speed 15% Sailing Crew Required -10%, Module Base HP -10%, Sail Rising Speed 10% Sail Rising Speed 30%, Rhea Turning Speed 15%, Sailing Crew Required -10% Sail Rising Speed 20%, Rhea Turning Speed 10%, Sailing Crew Required -7.5% Sail Rising Speed 10%, Rhea Turning Speed 5%, Sailing Crew Required -5% Grenades Bonus 50%, Deck Fire Probability 20%Īttack Bonus 3%, Morale Bonus 2, Accuracy Bonus -30%Ĭannon Dispersion per 100m -7%, Cannon Reload Time -5%, Cannon Dispersion (Vertical) per 100m -6%Ĭraft lvl 0, Labor Hours 30, 75,000 Gold, 1x Means of Directing the Fire, 1x L'Horizon Balistique, 1x Sur le Canonnage a Bord, 1x Table of Parts of Ships of War Grenades Bonus 10%, Deck Fire Probability 15% Grenades Bonus 5%, Deck Fire Probability 10% ![]() Repair Armor 3%, Repair Sail 3%, Repair Generic 3%, Hole Decrease / Ram Decrease Rate 10%įire Probability 0.2, Fire Increase Rate 15%, Powder Radius 50%įire Probability 0.3, Fire Increase Rate 20%, Powder Radius 40%įire Probability 0.4, Fire Increase Rate 25%, Powder Radius 30% Repair Percent (Generic, Armor, Sail) 0.05, Hole Decrease Rate and Ram Decrease Rate 15% Repair Percent (Generic, Armor, Sail) 0.05, Hole Decrease Rate and Ram Decrease Rate 10% Repair Percent (Generic, Armor, Sail) 0.05, Hole Decrease Rate and Ram Decrease Rate 5% Muskets Accuracy Bonus 3%, Deck Guns Accuracy Bonus 7% ![]() Muskets Accuracy Bonus 0.03, Deck Guns Accuracy Bonus 0.07 ![]() Muskets Accuracy Bonus 0.025, Deck Guns Accuracy Bonus 0.07 Sailing Crew Required 7%, Ship Max Speed 2%, Ship Turning Speed 5%, Rudder Halfturn Time -10%ĥ0,000 gold, Notes on the Best Rudder Angles, Art of Proper Cargo Distributionīarricades Melee Bonus 15%, Barricades Firepower Bonus 15%īarricades Melee Bonus 17%, Barricades Firepower Bonus 15%īarricades Melee Bonus 20%, Barricades Firepower Bonus 15%Īxes Attack Bonus 0.02, Axes Disengage Duration -2Īxes Attack Bonus 0.03, Axes Disengage Duration -2Īxes Attack Bonus 0.04, Axes Disengage Duration -2 Ship Max Roll Angle -6%, Ship Max Speed 1% Main Sail Force Bonus: -0.08, Jib Sail Force Bonus: 0.08 Mast Physics Main Sail Force Bonus: 0.08, Mast Physics Jib Sail Force Bonus: -0.08 Sail Raising Speed +10%, Yard Turn Speed +10% The Indiaman will not get any expierence outside of combat for unlocking Ship Knowledge slots, allother trader does through delivery missions and sailing. Trade ships do also require experience in the ship to unlock Ship Knowledge slots. Ship Knowledge only impacts that specific ship, ships can have 3, 4 or 5 slots. Ship Knowledge are points given for fighting in a specific ship. WARNING: Information on this page is outdated. ![]()
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